We all knew there was no way we could explain away that game. It was all about the violence, and it was realistic violence. ' Manhunt, though, just made us all feel icky. You could play completely ethically if you wanted, and the game was parody anyway, so lighten up,' Williams writes. With GTA, we always had the excuse that the gameplay was untethered - you never had to hurt anybody that wasn't a 'bad guy' in one of the missions. We'd already weathered plenty of controversy over GTA3 and Vice City - we were no strangers to it - but Manhunt felt different. It was Rockstar North's pet project - most of us at Rockstar Games wanted no part of it.
'It may sound surprising, but there was almost a mutiny at the company over that game.
We know that plenty of people think gore-fest Manhunt has no place in the happy world of videogames, but former Rockstar employee Jeff Williams has revealed on his blog that the controversial game also caused a swell of disquiet at the company's New York HQ.